My name is Chris, and I am a product designer who probably reads too many psychology books. Once upon a time, I studied economics* and game design at USC and then went on to work professionally in the video game industry. A few years back I made the switch into product design. Now I happily find myself designing systems, defining interaction models, writing code, and constantly testing assumptions on projects that have an impact on a user's regular, everyday life. I couldn't ask for a better line of work.
Feel free to reach out if you want to chat about design, movies, or obscure books.
*Mostly in-game economies. Think Pokeball pricing, not collateralized debt obligations.
To prove you're not spam, select the word spanner