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Xbox One

I started my post-college life at Microsoft working on the Xbox One's publishing team. Our main goal was to work with our partners to add Kinect (version 2) functionality to their launch window (holiday 2013) titles. The main title I impacted was called 'Max: The Curse of Brotherhood'. Max had a fun mechanic where the user would use their hand to draw objects into existence to aid the game's hero in adventuring through the level. I was asked to aid in this product specifically because I had been working with the Kinect since 2009 (I was a 3x intern at Microsoft). 

I was a shorter project but it provided an immense amount of experience in how to handle gesture interactions and what kind of situations they are most suited for. 

Date: Holiday 2013
Client: Microsoft
Role: Associate Producer